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The defining characteristic of the Amazon culture is, of course, the pre-eminence of the female sex. There are other cultures in the Realms that could be termed "matriarchal" (Rashemen, Dambrath, most Drow cities), but there is a difference between a simple matriarchal society and a true Amazon culture. In a matriarchy, the women hold many or all of the reins of power, but not necessarily all positions of respect or authority. Men might be found as warriors, hunters, wizards, administrators, priests, or shamans. In an Amazon society like that of Ixinos, however, all of these positions are held by females. Since it has such an overriding impact on all other aspects of the society, the question of gender roles will be fully dealt with here before any other details of Ixinian culture are given. The women of Ixinos do not use the term "Amazon" to describe themselves; they consider its use by outsiders to be ignorant and silly. They refer to themselves as the Genifari, which in their language simply means "women of greatness." Needless to say, this term does not include the men of Ixinos. Of the island's total population of 30,000 or so, more than 25,000 are females. Those from other lands may find it astounding that such a numerical disparity between the genders could come to exist, or that the society could long survive under such conditions. The Genifari, however, have had over fifteen centuries in which to perfect their way of life. The prevalence of females is due to a special sort of divinatory magic called birth-seeing, which was old among the Witch-Cult of Raumathar long before the founding of Ixinos. The Genifari's spiritual conception of the fertility cycle holds that at the time of ovulation, a portion of the woman's spirit breaks off from the whole, becoming an independent entity, or anima, with the potential to become a human life. The male's necessary (but spiritually lesser) contribution simply gives the anima the crude matter necessary to take on solid shape as a human embryo. The anima passes through several states after its creation: under perfect conditions, these stages would be orderly and predictable, but such is the fragility of the proto-spirit that it can be thrown into a completely different state by such variables as the woman's emotional, spiritual or physical condition, the phase of the moon, or even the weather. Certain drugs can also influence it. During some of these states, when conditions are not favorable, fertilization of the anima can only result in a male child. During other states only a female child can result, and during periods of flux a child of either gender can be the result. Certain priestesses of Selûne called Birth-Seers have the ability to examine a fertile woman, both physically and spiritually, and determine whether she is in a condition to bear a male or a female child. Through the use of potions and minor spells, a woman can sometimes be coaxed into a state of being able to conceive a female; sometimes, though, only waiting and continual observation by the Birth-Seer will result in an optimal time to conceive. On rare occasions, the variables are simply too great and uncontrollable, and the woman must wait until her next ovulation if she wishes to be sure of her baby's gender. If a Birth-Seer's advice is strictly followed, the gender of the baby can be correctly manipulated some 95% of the time. Needless to say, all Genifari women want daughters. There are some situations, however, in which a male is wanted: a woman's clan can make a great deal of money by sending a desireable male of her household to another clan (or to an individual woman) for procreational purposes. Men who have shown the ability to provide animas with the gift of strong, healthy bodies are highly sought after. Because nearly all firstborn children are daughters, and males are generally produced only for purposes of potential profit or prestige for the clan (more household males means higher prestige), there is a tremendous female majority on Ixinos. |
Almost everyone knows that the role of males on Ixinos is one of subservience, but the precise situation is largely a matter of rumor and legend. It is commonly supposed that there are a few men on the island, who are kept as breeding slaves and treated as property by the women. It is said that any man captured by the Genifari will be taken back to Ixinos to meet the same fate. Inevitably, some wit will point out that this would not necessarily be such a bad fate to meet, and the story will, as usual, degenerate into a series of sexual vulgarisms.
There was a time when these rumors would have been more or less true, but the steadfast isolationism of the Genifari has prevented most outsiders from knowing what the real current situation is.
Males make up less than 15% of the total native population of Ixinos. This is a matter of choice among the Genifari; because they can determine the gender of their offspring from the moment of conception, most choose to have daughters. Those who do bear sons usually do so as an afterthought, as a way to generate profit and status for the clan.
When a male child is born, he is considered to be attached to his mother's clan. Except as a penalty for certain serious offenses against society, a male can never involuntarily lose his affiliation with his homeclan. An adult male may sometimes be traded (never sold) to another clan, but only if both or all of the males involved are willing.
After being weaned from his mother, a male will generally be raised by the clan at large. Although a Genifari mother may have as large a role in her son's upbringing as she wishes, most of them devote far less attention to their sons than to their daughters. Fatherhood has no significance on Ixinos, and fathers have no role in the raising of the children they sire. Most Ixinians do not know (or care) who their father is. Paternity records are kept, but only for purposes of avoiding accidental incest.
Male children are given the same basic education as female children, with boys and girls studying together. Part of the males' function in adulthood will be to provide interesting company and conversation at social gatherings, and a decent education is deemed necessary for this purpose.
While the girls will be taught the basics of fighting and weapon use from a very early age, the boys are allowed to learn only very simple or basic weapons, so that they may defend themselves and their homes in the event of an invasion. Males are never permitted to serve in the military or to qualify for any character class other than commoner or expert. In general, adult males on Ixinos will be proficient in only one weapon: usually knife, quarterstaff, or club. They will not know how to use any weapon capable of dealing more than 6 hit points of (unmodified) damage in a single strike.
Males are likewise never permitted to learn either arcane or divine magic. Those who display any innate ability as sorcerers or psionics usually have those abilities suppressed by means of certain spells and magic items (this suppression is not the same as removal, and it is possible for suppressed characters to regain their abilities if they leave Ixinos). Males may not become members of any of the priesthoods on the island. They may, however, work as assistants to the priestesses, especially those whose major function is healing and medical care.
Only a male who leaves the island and strikes out on his own will have the opportunity to pursue any of the D&D character classes aside from commoner or expert.
Because of their necessary role in propagating the population and the fact that there are so few of them, adult males are considered a valuable asset to their clans. Genifari women who wish to conceive a child have only two choices: choose a partner from one of the other clans or find one from outside Ixinos.
Despite the prevalence of rumors to the contrary, men on Ixinos are not slaves. Centuries ago, the church of Lathea (which despises all slavery) used its influence to grant more freedom to men. Men now have the right to resort to the law if they feel they have been wronged. They cannot be imprisoned or otherwise punished without due course of law, and they cannot be sold from one clan to another. They are allowed to leave the island if they so choose. If a man indicates to his chieftain that he wishes to leave, he will be given one outfit of clothes, a small amount of cash (usually no more than 10 g.p.), and sent off on the next merchant vessel that puts into port. He will never again be permitted to return. Most Ixinian men don't even consider leaving to be an option. They have an easy life, are always well-treated, and their one required task in life is generally considered a pleasant one. Most have no conception of any other kind of life. Nevertheless, a handful of males every generation feel they can make more of their lives elsewhere, and choose to leave.
All Genifari women belong to one of sixteen clans. Each clan is descended from, and named after, an eminent woman from the family's distant past.
A woman's social standing in the Genifari society is, on a basic level, determined by what clan she belongs to, and how closely related to the clan's chieftain she is. Her own accomplishments can certainly greatly enhance her standing, and by extension that of her clan.
Not all Genifari are, of course, directly descended from a clan founder. Any woman can be adopted into a clan, after which time all her female descendants are automatic members. When a new clan forms, every couple of centuries or so, it attracts women from other clans who are discontented or simply wish to have more influence.
Each clan has its own stronghold, a castle or manor which is the home of the chieftain and the official center of clan activities. Living in the stronghold will be the chieftain, her sisters, daughters, granddaughters, and nieces, as well as any surviving aunts and, probably, female first cousins. The most favored household males usually reside in the stronghold, as well as some poor female relations to act as servants and handmaidens to the chieftain.
Most members do not live in the stronghold, but make their homes elsewhere, in one of the cities or towns or on one of the farms. These women are casually referred to as "poor relations", though in fact they may be quite prosperous. Clans generally have between 1,000 and 2,000 total members; only 80-100 will actually live in the stronghold. Those 80 to 100 hold the most prestige within the clan, and these "householders" are among the most influential members of the society if they belong to one of the very prestigious clans.
A chieftain owns the family stronghold, controls all lands and wealth, and can mete out rewards and punishment within the clan, short of punishing actual crimes. Any chieftain has the right to speak at meetings of the Goldring Council, even if she is not a member.
The order of succession within clans follows a strict line. A chieftain is expected to have at least one daughter, if possible. The eldest daughter is the heir, followed by younger daughters in order of age. If all daughters are dead or otherwise unable to accept the chieftain's seat, any living granddaughters are considered, in order from eldest to youngest regardless of their mothers' places in the succession. If the dead chieftain has no living female descendants, the succession passes to any living sisters, nieces, great-aunts and aunts, and then first cousins, in that order, in each case in order of age. If a chieftain dies with no living relatives of first cousin or closer, the clan is proclaimed extinct. All holdings pass to the Queen, who may either keep them for the crown or give them to the Goldring Council to be divided up among the other clans. The clan members then apply for membership in other clans.
The three most prestigious clans are the "royal clans", which can trace their lineage back along a direct female line to the sister or daughter of one of the ancient queens of Ixinos. These clans are, in rough order of prestige, the Nobi, the Odewera, and the Izeunga.
Clan Nobi 
Chieftain |
Hephrea Nobi (LN hf F8), a 64-year-old aristocrat of solemn bearing and a member of the Goldring Council. |
Heir |
Remezo Nobi (NG hf F2), her 43-year-old daughter. |
Heritage |
Descended from Princess Nobi zu'Ilezesishi, who lived in the 5th century of Dalereckoning and was sister to Queen Bevesho and granddaughter of Queen Averri, the greatest of all Ixinian queens. The clan's nearly thousand-year history makes it the most prestigious family on Ixinos. |
Stronghold |
Highcliff Castle. This is an ancient and beautiful group of buildings in a walled enclosure, perched atop the sea-cliffs on the northerly side of the island's southwestern tip. |
Total members |
1,050 |
Household males |
213 |
Holdings |
Clan Nobi owns 15,000 acres [6,075 hectares] of farmland, some 30% of the total on the island. Total cash on hand (in coin, gems and jewelry) is estimated in excess of 200,000 gp. The household males are the most sought-after on the island, sometimes fetching up to 1,000 gp for a single procreative contribution to another clan. |
Clan Odewera 
Chieftain |
Kethassi Odewera (LG hf F4), a young (age 26) and enthusiastic member of the Goldring Council. |
Heir |
Leisa Odewera, her infant daughter. |
Heritage |
Descended from Princess Odewera zu'Zuszolo, youngest sister of the unhappy Queen Isretho, last Queen of Red Sorcery, who died in the calamitous Great Firefall of 864 DR. |
Stronghold |
Windholm, located in the northern foothills a half-mile or so south of Mt. Aphaea. |
Total members |
1,260 |
Household males |
195 |
Holdings |
3,000 acres [1,215 hectares] of farmland, the Moon-Glass (largest freshwater lake on the island), 150,000 gp in cash, and magical influence: no less than 16 clan members are priestesses of Lathea, the family's patron deity, and six are members of the Silver Sisterhood. |
Clan Izeunga 
Chieftain |
Misho Izeunga (N hf C6 (of Selûne)). Misho is a somber but very intelligent woman of 55, and a member of the Goldring Council. |
Heir |
Ferférrae Izeunga (NG hf F3), her 28-year-old daughter; mother and daughter are known not to get along very well. |
Heritage |
Descended from Princess Izeunga zu'Fetafeado, the younger sister of Queen Hiskáze the Old, who sealed the first alliance between the Amazons and the druids of the Emerald Enclave in 717 DR (some 20 years after Izeunga's death in battle against pirates). |
Stronghold |
Izeunga Manor, on the northern outskirts of Sirhala. |
Total members |
1,560 |
Household males |
285 |
Holdings |
5,000 acres [2,025 hectares] of farmland, 120,000 gp in cash, numerous attractive household males, and a fine art collection worth over 80,000 gp. |
The lesser clans, in approximate order of current influence:
Clan Alsani 
Chieftain |
Lekmúse Alsani (CG hf F10), now 75 years old and a former Captain in the She-Wolves. |
Heir |
Ricara Alsani (CG hef B7/Virt5) Lekmúse's daughter by an elven warrior she met on a campaign in the Yuirwood, 50 years ago. |
Heritage |
Descended from Alsani True-string, a famous archer whose skill with the short bow saved the life of Queen Notolda in a battle against Turmish raiders in 773 DR. |
Stronghold |
Heartsong House, in the most beautiful section of the Vineyards. |
Total members |
1,650 |
Household males |
288 |
Holdings |
100 acres [40.5 hectares] of prime vineyards, 250 more acres [101 hectares] of orchards and 50 acres [20 hectares] of kitchen gardens producing herbs and spices; 80,000 gp cash. |
Clan Kuritha 
Chieftain |
Zelereo Kuritha (LN hf F7), a flamboyant redhead of 45 years. |
Heir |
Nezissi Kuritha (LG hf F4), her daughter. |
Heritage |
Kuritha, the founder of this very old clan, was a great warrior of the 5th century DR best known for slaying the sea dragon Kessenmire. |
Stronghold |
The Boles, a pleasant manor near the northern cliffs, famous for its great columns carved to resemble tree trunks. |
Total members |
2,160 |
Household males |
327 |
Holdings |
2,000 acres [810 hectares] of farmland; the largest herd of swine on Ixinos, plus a large collection of poultry and some dairy cattle; 100,000 gp. The present queen of Ixinos, Elissa, is a member of this clan, but by tradition cannot show any favoritism to her family; still, the prestige remains. |
Clan Heithalata 
Chieftain |
Norikini Heithalata (LG hf F7), 48 years old and elder sister of Theia Heithalata (LG hf Pal11), current leader of the She-Wolves. |
Heir |
Mikima Heithalata (NG hf War5), Norikini's 29-year-old daughter. |
Heritage |
Heithalata the Tall was an adventuress in the late 12th century DR. She personally slew the pirate lord Emmik Wire-Beard, who had sunk no less than five Ixinian boats, slain 25 Amazons and taken six of them as his personal pleasure-slaves. |
Stronghold |
White Tower, a whitewashed citadel rising more than 100 feet [30 m] above the steep foothills west of Anarae. It is the main lookout point to watch for pirate raiders coming toward Anarae (which they do frequently). There are always at least 20 She-Wolves stationed here who are not currently adventuring with that company; also at least 2 wizards and 2 priestesses at all times. |
Total members |
1,620 |
Household males |
186 |
Holdings |
A fleet of 12 fishing boats in Anarae; the largest fishing equipment store on the island; 65,000 gp cash, and the presence of the She-Wolves. |
Clan Kevidoro 
Chieftain |
Eithro Kevidoro (LN hf War2), a very old, very ill woman who is not expected to survive much longer. |
Heir |
Ayedrega Kevidoro (CG hf War1), her 17-year-old granddaughter (her mother, Eithro's only daughter, was killed in an accident 5 years ago). |
Heritage |
Kevidoro was a priestess of Selûne 300 years ago who successfully summoned several Shards of Selûne to help turn back a small invasion of spelljamming illithids, who would otherwise have menaced the entire Vilhon Reach area. |
Stronghold |
Kevidoro Castle, a nearly impregnable fortress along the northern cliffs, built more than a thousand years ago during the War of Blue Sorcery, and now not in the best repair. |
Total members |
2,850, the largest clan in terms of members |
Household males |
141 |
Holdings |
3,000 acres [1,215 hectares] of farmland, two valuable rock quarries (one producing marble), close to 100,000 gp in cash. |
Clan Semmetha 
Chieftain |
Sezunora Semmetha (NE hf F6), a bitter and unpleasant woman who cannot stand the sight of males, and consequently has no daughters. |
Heir |
Rehnoro Semmetha (N hf F3), Sezunora's younger sister and only friend. |
Heritage |
Semmetha the Red was an Amazon mariner who, in 1151 DR, captured the pirate known as Droll Pete, who had been responsible for the murder of Ixinian queen Noregesé, and butchered him and his entire crew. |
Stronghold |
Justeri Hall, a small but beautiful manor in the Vineyards, decorated with nautical trophies including an entire captured pirate ship. |
Total members |
960 |
Household males |
90 (none of them in Justeri Hall) |
Holdings |
100 acres [40.5 hectares] of vineyard, a ship outfitting business in Tazixor, and supposedly nearly 250,000 gp in captured pirate treasure. |
Clan Weréne 
Chieftain |
Nazeri Weréne (NG hf War3), a forty-something woman of scholarly bent, noted as an expert on weapons and armor. |
Heir |
Jesela Weréne (NG hf F4), daughter; a skilled cavalrywoman often active with the She-Wolves. |
Heritage |
Weréne Torvika (of the now-extinct Torvika clan), one of the group of adventuring priestesses who introduced the faith of Tormo to the Amazons soon after the Great Firefall, five centuries ago. |
Stronghold |
Hallow Hall, in the northern mountains. The house doubles as a shrine to Tormo, and as such has a permanent population of 5-10 priestesses of that goddess. |
Total members |
1,350 |
Household males |
264 |
Holdings |
The Weréne have a near stranglehold on the weaponsmithing and armoring businesses on Ixinos; they also breed prime warhorses. Cash on hand in excess of 150,000 gp; and the patronage of the church of Tormo. |
Clan Kubezano 
Chieftain |
Lenizoro Kubezano (N hf War6), a relatively young woman who seems perpetually preoccupied. |
Heir |
Kahri zu'Weneri (LG hf War1), Lenizoro's first cousin; the chieftain has no daughters (yet) and no sisters. |
Heritage |
Kubezano was a famous weapons master in the time of Queen Keza (late 10th century DR). It was she who challenged the Mage of the Mirrored Mask when that mysterious woman appeared unannounced at Keza's coronation to present the queen with the Regalia of Mirrors. |
Stronghold |
Sunnyhold, a manor in the central southern plateau, noted for its many balconies and open-air patios. |
Total members |
2,250 |
Household males |
426 (the most of any clan) |
Holdings |
5,000 acres [2,025 hectares] of pastureland; 800 head of dairy and meat cattle; 75,000 gp; numerous household males. |
Clan Verenta 
Chieftain |
Kuri Verenta (NG hf R6), a noted outdoorswoman who has made many expeditions into the Long Wood, and served for 15 years as senior scout for the She-Wolves. |
Heir |
Liesli Verenta (NG hf R3), her equally outdoorsy daughter, known for her long mane of golden hair that gives her the nickname "Suntresses". |
Heritage |
Verenta was a priestess of Lathea about 300 years ago known for her mastery of weather magic, and for saving Ixinos from a killing drought. |
Stronghold |
Dunstorm Castle, on the clifftops overlooking Tazixor Harbor. It always contains a contingent of warriors and wizards keeping lookout over the harbor and its approaches. |
Total members |
1,800 |
Household males |
282 |
Holdings |
6,000 acres [2,430 hectares] of farmland; a productive rock quarry; 90,000 gp plus unknown treasures taken from the Long Wood. |
Clan Jazeli 
Chieftain |
Shelére Jazeli (CG hf F5), former adventuress. |
Heir |
Jonowero Jazeli (CN hf War4), an unpredictable and not especially bright woman of exceptional strength and dramatic appearance. |
Heritage |
Jazeli of Goldfire was a well-known warrior-mage during the Pirate Wars of the 1180's DR. |
Stronghold |
Starglass Castle, on the banks of the Moon-Glass lake; so called because the stars reflect off the lake and in turn off the numerous glass windows on the castle's lakeward side. |
Total members |
1,950 |
Household males |
321 |
Holdings |
3,000 acres [1,215 hectares] of farmland; 100 acres [40.5 hectares] of vineyards; 70,000 gp. |
Clan Zeníse 
Chieftain |
Tannixi Zeníse (NG hf W5), the only member of the Silver Sisterhood to head a clan. |
Heir |
Lhasha Zeníse (CG hf F4), daughter. |
Heritage |
Zeníse Sword-Storm, bodyguard and heart-sister to Queen Dotella (11th century DR) is widely remembered as the greatest sword-master in the island's history, and is said to have once slain three griffons summoned by an enemy mage, single-handed. |
Stronghold |
Harrow Hall, in the northern foothills; rumored to be haunted. |
Total members |
1,680 |
Household males |
243 |
Holdings |
1,000 acres [405 hectares] of farmland; the island's only copper mine; 60,000 gp; probably the largest clan-held collection of magical weapons and armor in Ixinos. |
Clan Zinthani 
Chieftain |
Allega Zinthani (CG hf War8), a rugged but aging warrior. |
Heir |
Salmello Zinthani (CN hf F6), a gifted but undisciplined fighter. |
Heritage |
Zinthani Silverbow, archer and heroine of the Pirate Wars of 1181-1187 DR. |
Stronghold |
Moonrise Aerie, located at 1,500 feet [457 m] at the summit of Mt. Ressam. |
Total members |
2,010 |
Household males |
282 |
Holdings |
3,000 acres [1,215 hectares] of farmland; several businesses in Anarae and Sirhala; 55,000 gp. Anegè Silverstar, leader of the Silver Sisterhood, is a member of this clan. |
Clan Lemi 
Chieftain |
Dorida Lemi (N hf F5), a young, bored ex-adventuress. |
Heir |
Kethi Lemi, her 2-year-old daughter. |
Heritage |
Lemi Reszulo was an 8th-century general who was instrumental in securing the first alliance between Ixinos and the Emerald Enclave. |
Stronghold |
Greystone, in Sirhala (the only clan stronghold located in the midst of a town). |
Total members |
1,860 |
Household males |
258 |
Holdings |
3,000 acres [1,215 hectares] of farmland; 400 head of cattle; 50,000 gp. |
Clan Heshea 
Chieftain |
Thurísse Heshea (LN hf War4), quiet and calculating. |
Heir |
Werrini Heshea (LE hf War4), her daughter, egotistical and lazy. |
Heritage |
Heshea Truespear led the Ixinian uprising against the Turmish invaders after the death of the dragon Anaglathos in 1247 DR, and was subsequently a founding member of the She-Wolves. Clan Heshea is the youngest of the sixteen clans. |
Stronghold |
Heshea Manor, just north of the Vineyards. |
Total members |
1,290 |
Household males |
183 |
Holdings |
2,000 acres [810 hectares] of farmland, 150 acres [60.75 hectares] of orchards, the only beekeepers on the island; 70,000 gp in ready cash. |
Personal status on Ixinos is determined by birth, by membership in certain organizations, and by personal accomplishment.
As has already been mentioned, clan membership and blood relation to the clan chieftain is a basic determinant of status. Membership in one of the following groups can also bring status: the Goldring Council, the Daughters, the Silver Sisterhood, the army, one of the priesthoods, or the She-Wolves mercenary company. Rising to positions of authority or seniority in any of those groups increases status, of course.
Status among the Genifari is not precisely quantifiable; there are no caste systems or feudal-type class systems in the society. However, almost all Genifari crave the respect and adulation of their peers.
The Genifari colloquially refer to status as "plumage", because it is represented by distinctively dyed heron feathers which an individual woman may be entitled to wear attached to her garments. Each clan has its own distinctive color scheme, and all members of that clan may display one feather dyed in that scheme. The colors are as follows:
Clan Nobi |
Two-thirds red with black tip |
Clan Odewera |
in thirds: black base, blue middle, white tip |
Clan Izeunga |
rust orange with a green band around the middle |
Clan Alsani |
alternating red and blue stripes, yellow tip |
Clan Kuritha |
light blue with a band of green at about one-third of the length |
Clan Heithalata |
blue on one side of spine; green and black bands on other |
Clan Kevidoro |
in halves: green at base, red at tip |
Clan Semmetha |
sky blue on one side, black on the other |
Clan Weréne |
yellow, with green spine and tip |
Clan Kubezano |
alternating purple and light blue bands |
Clan Verenta |
red at base, blending to blue at tip; white spine |
Clan Jazeli |
pea green with orange edges |
Clan Zeníse |
red on one side, yellow on the other; black spine |
Clan Zinthani |
goldenrod, blending into a brown tip |
Clan Lemi |
one side green; other side white with orange edge |
Clan Heshea |
in thirds: white at base and tip, purple in the middle |
By tradition, a queen does not display her clan plumage while in office; neither do She-Wolves on active duty, the Silverstar, or the high priestesses of Selûne, Lathea and Tormo.
The queen's symbol of status is the Regalia of Mirrors, a set of three minor artifacts.
Members of the Goldring Council have no special plumage. Their position is indicated by the unadorned gold tiaras they wear at Council meetings and on other state occasions (which tiaras give the Council its name).
Clan chieftains wear no special plumage to indicate their position; it is assumed they will be recognized on sight.
"Daughters" wear no special plumage, but announce their position by wearing a pin, brooch or necklace bearing the ancient symbol of childbirth: a circle with an opening at the bottom, and a vertical line passing from the center of the circle through the opening, and an equal distance outside the circle.
Members of the Silver Sisterhood wear feathers that are solid silver except for the spine and edges, which are usually black unless the Sister is a specialist mage, in which case they are red (for conjurers), blue (for enchantresses), orange (for abjurers), green (for illusionists), purple (for transmuters), yellow (for diviners), or brown (for evokers). (Genifari mages cannot be necromancers).
Priestesses of Selûne bear feathers dyed black near the base and along the first one-third of the feather's length, and otherwise silver. Lathea's clergy wear feathers that are dyed a blended mix of yellow, orange and red, with green at the very tip. Tormo's feathers have alternating white and yellow chevrons.
Members of the She-Wolves wear no plumage while on active duty. When inactive or retired, however, they wear grey feathers with white tips.
The Queen's General of Ixinos wears a feather of solid navy blue. Her captains have blue feathers with white tips, and the sergeants wear white feathers with blue tips.
Ixinians who have distinguished themselves in battle, or otherwise rendered a great service to their homeland, may be awarded a red feather by the Queen. "Redfeather" is an appellation of highest respect among the Amazons.
A woman who is named the island's Queen of Athletes in a given year is awarded a green feather, which she may wear for the rest of her life. If she repeats in that title, she gains additional feathers.
When two Amazons become heart-sisters, they exchange plain white feathers at their heartfasting ceremony. These are always worn alongside the clan plumage.
The Genifari have many colloquialisms based on these elaborate plumage customs. To "dust one's feathers" means to boast or call attention to one's accomplishments. To "have one's feathers clipped" is to be brought down or put in one's place. A "tickler" is someone with a great deal of status or proven ability, and to be "tickled" or "have one's chin tickled" is to be in awe of or to hero-worship such a person.
Males never wear plumage of any kind.
Contrary to popular belief, the entire population of Ixinos does not spend all of its time in military pursuits. As with any society, the great majority of the people's time is spent in maintaining the quality of life.
In the early "Dark Days" of Ixinian history, the Genifari made their livings chiefly from raiding and piracy. Agriculture on the island itself was performed at a subsistence level. In the centuries since, however, maintenance of crops and livestock has become the islanders' main occupation. As many as three out of every four Ixinians spend their days in the pursuit of agriculture, either as administrators, overseers, laborers, or support staff. Males and females work side-by-side in the fields, orchards and pens, although the foremen and overseers are always women.
Craftsmanship and industry also occupy a great many Ixinians. Blacksmiths and other metalworkers, carpenters and builders, stonecutters, clothiers and tailors, boat-builders, and armorers and weaponmakers all find ample use for their skills. Although there are no guilds on Ixinos, the craftspeople do organize themselves in levels of skill and experience equivalent to the "masters", "journeymen" and "apprentices" found in other lands. All "masters" are female, but quite a few males rise to the rank of "journeyman", and may be well respected for their abilities. The "apprentices" tend to be a mix of males and females. Some trades are informally understood to be the province of specific clans (the Weréne, for example, do nearly all the armoring and weaponsmithing on the island).
The fishing industry occupies nearly the entire population of the northeastern end of the island, including the whole town of Anarae. On good days, there are as many as a hundred fishing boats in the waters in and around Echo Bay, and trawling the shallow reefs in the straits. There are a couple of dozen specialized divers who have trained themselves to hold their breath for many minutes at a time, and who dive for shellfish on these reefs.
Ixinos has its share of artisans and artists as well, who produce things of beauty that may or may not have practical use. Most artists pursue some other occupation in addition to their art, but a few devote themselves to it full-time. Among the most popular forms of art among the Ixinians are:
Considering the beautifully graceful manner in which Genifari are trained to move (especially in battle), it comes as a surprise to some that they have no tradition of dance. When asked, they will usually say that rhythmic movement of the body is silly and pointless, except when it serves a martial or magical purpose. Still, there have been a few Genifari expatriates who put their native training to good use as dancers in other lands; the most famous of these was Sheyha, the legendary "Tigress of Westgate" who, three centuries ago, so spellbound the old King of Westgate with her dancing that she became the virtual ruler of that city.
The following is an approximate profile of how the Ixinian workforce is allocated. The total equals more than 100% because there is often overlap in occupations.
|
Agriculture (crops, orchards, gardens): |
55% |
|
Agriculture (livestock, breeding, butchering): |
20% |
|
Manufacturing and crafting: |
15% |
|
Fishing: |
10% |
|
Skilled artisan work: |
5% |
|
Full-time military service: |
5% |
|
Artistry: |
3% |
|
Trade and mercantilism: |
2% |
|
Priesthood: |
2% |
|
Government: |
1% |
|
Magic: |
1% |
|
Other: |
5% |
As may be readily imagined, the Genifari have a great many customs and traditions that are considered unusual or unique. Despite the location of Ixinos practically in the very heart of Faerun, the Genifari have been an isolated, xenophobic, and often hostile culture that is viewed by outsiders as bizarre at best, dangerous at worst.
Childbearing:
It is entirely the decision of each Genifari woman whether she wishes to have children or not; only about half of them choose to do so. Clan chieftains are usually expected to bear a daughter to carry on the succession, but there is no law requiring this, and some of them choose not to.
The spiritual and magical aspects of childbearing, including the concept of "birth-seeing", are dealt with in the section on The Pre-Eminence of Women.
When a Genifar wishes to conceive a child, she may ask the chieftain of another clan (never, by law, her own clan) for the loan of one of that clan's males for the purpose of conception. Usually the woman will have a particular male in mind, chosen after months of careful observation, interaction and investigation. The chieftain who receives the request will then set a price for the loan of the desired male. Men who are attractive or who have a history of fathering quality girl-children (as certified by the Birth-Seers) command higher prices. The price may range from 50 g.p. or its equivalent, to well over 1,000 g.p. for the most in-demand males. When the price has been agreed upon, the Birth-Seer will examine the prospective mother and set an optimal time for conception. After the mating has occurred, the male will be sent home with the agreed-upon price to give to his chieftain, as well as a small gift for himself. He will never have any role in raising the child he fathers, nor will he have any further intimate contact with the mother unless she chooses to initiate a romantic relationship of some level.
Most non-wealthy Genifari (and about half of the wealthy ones) will choose that method of finding a male to mate with. There is a second option that is especially popular among clan chieftains and other Genifari of significant wealth and power; that of seeking a mate from outside of Ixinos. This option usually involves commissioning a Birth-Seer to either go and approach a particular man the woman has in mind, or else to simply initiate a search for any man whom the Birth-Seer judges to be a good match, genetically. If the prospective father is willing, a price will be agreed upon (often a quite high one) and it will be arranged for the man to visit Ixinos (very temporarily!) to complete the transaction. The Birth-Seer charges a fee for her services in finding a foreign mate for a Genifar, and if this requires significant travel, trouble, or any risk, the fee can be high. Although finding a foreign mate is preferred, due to the fact that it minimizes inbreeding and introduces new genes to the pool, it is beyond the financial means of most Genifari.
One attractive feature about being a member of the She-Wolves, or an adventurer, is the fact that outside males can be readily found with no trouble or expense at all. The She-Wolves always have one or two Birth-Seers traveling with them for just such situations. Lone adventurers or members of small adventuring bands are usually on their own, however, and may wind up conceiving with no help from a Birth-Seer at all (thus having an even chance of a male or female child). Such "reckless mothering" is not actually prohibited, but it is frowned upon as irresponsible.
All Birth-Seers are priestesses of Selûne (in ancient days, the clergy of Sharo could be Birth-Seers as well). The priestesses of Lathea, however, take care of the actual childbirth. All Genifari are instructed in the basics of midwifery, in case they are called upon in an emergency situation, but it is far preferable to have a priestess of Lathea on hand when the time comes. These priestesses have spells and potions which can calm the pain of labor and deal with problem pregnancies. Among other things, they know a certain very gentle form of teleportation magic which can safely remove a baby from its mother's womb when a Caesarian section or episiotomy would otherwise be required. Normally, attempting to deliver a baby by teleport will kill the child at least half the time; however, the Lathean clergywomen can do it with a near 100% survival rate. This magic is used only when absolutely necessary, however.
Weather and circumstances permitting, Genifari women deliver their babies outdoors in the open air. Female babies born by the light of a full moon are said to be specially blessed by Selûne (and, when they grow up, are automatically accepted into that goddess' priesthood if they wish it and meet the ability score and alignment requirements).
Males are not allowed to be present when a Genifar is giving birth. An ancient law still on the books (of Drowish origin) states that any man who witnesses a woman giving birth should be blinded on the spot. This law is no longer enforced, but is left on the books as a way of making a point.
It is a capital offense on Ixinos for anyone, male or female, to strike or otherwise attack a baby (under 1 year old), a pregnant woman, or a nursing mother. This law is very much enforced.
Sexuality:
It is no secret that sexual and romantic relationships between women are common on Ixinos. However, lesbianism is not a universal characteristic of all Genifari, as is commonly assumed (or fantasized) by outsiders. As a general rule, about one-third of all Genifari are exclusively heterosexual, one-third are bisexual, and one-third seek out only other women as partners.
Sexual orientation does not have a dramatic effect on whether a given Genifar will wish to mate with a man for purposes of bearing a child. About 60% of heterosexual Genifari seek to do so, compared to 50% of bisexuals and 40% of lesbians.
Sexual relations between male and female Ixinians may only take place in the context of a sanctioned "pairing", with the appropriate fee being paid. If an attempt is made to circumvent this for any reason (financial reasons, lust, or even love), the clan chieftain of the offending male can demand appropriate payment from the chieftain of the woman's clan. The participating man and woman will be subjected to public humiliation, loss of status, and possible punishment at the hands of their chieftains.
There are no legal or social restrictions on assignations between consenting adult Ixinians of the same gender. A Genifar who has been heart-fasted is expected to remain monogamous with her heart-sister, but this is a social restriction and not a legal one.
Genifari are considered to come "of age" sexually at the time of their first menstruation. They may not mate with a male, however, until they have concluded their mandatory military training (usually around the age of 17 or 18). Male Ixinians are considered ready to contribute to the gene pool at age 16, but if the male or his chieftain wishes, this does not become mandatory until the age of 18.
Note that the custom of kissing, practiced so casually by outlanders, is seen by Genifari as an exclusively erotic gesture. Kisses -- even on the cheeks or hands -- are exchanged only by lovers and only in private. Public kissing is considered obscene and is socially forbidden. Young Genifari venturing out Ixinos for the first time, as adventurers or as members of the She-Wolves, are often shocked by what they consider the openly pornographic spectacle of public kissing. Ignorant outlander males who attempt to playfully "steal a kiss" from a Genifar, or even kiss her hand as an intended display of gallantry, have been known to pay for the mistake with their lives.
A Genifar greets a relative, platonic friend, or lover (in public) by pressing the palm of her hand against the palm of the other person's hand. They may clasp fingers or hold hands as a token of deep friendship or love.
Marriage:
Marriage, as that concept is understood elsewhere in the Realms, does not exist on Ixinos. Men are in too short supply for any one woman -- no matter how high her status -- to claim exclusive rights to one. In earlier times, the Queen usually had an exclusive harem of 4-6 men, but that custom is no longer practiced today.
In some cases, where love is known to exist between a Genifar and a male Ixinian, if the woman is well-regarded and of high status, the other Genifari may, out of respect, observe an unofficial "hands-off" policy toward that woman's chosen mate. However, this cannot be enforced by law.
Among the females, there is a tradition known as "heart-fasting" by which the two women agree to share their lives on a permanent basis. The ceremony may be performed by any priestess on the island, usually upon the night of a new moon. This union is permanent, regardless of any circumstances. Even after one of the "heart-sisters" dies, the survivor may not take another.
Heart-sisters share the same dwelling, and each woman is considered to have full membership in her sister's clan, as well as her own. Should one or both sisters choose to bear children, both share in the upbringing. They are considered to comprise a single household, and serve as each other's next of kin for purposes of inheritance and right of vengeance, should one die by violence or treachery.
Some 30% of all adult Genifari women eventually become heartfasted. Any women who have officially reached adulthood can become heart-sisters, but they are required to first undergo counseling by a priestess of either Lathea or Suna to ensure that they are ready for such a commitment. Most heartfastings occur between the ages of 20 and 30. Women from the same clan may and often do become heart-sisters, but they may not be more closely related than first cousins.
Naming:
The naming of a newborn female child is an important thing to the Genifari. When one is born, a priestess of Lathea (preferably the one who delivered the child) will spend the next sunrise or sunset in deep meditation. When she emerges, she will have in mind a name for the child provided to her by Lathea, or by the agents of that deity. The name will be anywhere from one to four syllables in length, and will have no precise meaning that mortals can understand; Genifari names are said to be in the language of the gods themselves, and to constitute the mystic formula that connects a woman's anima (soul) to the source of life. A name, once given, can never be changed, although aliases and nicknames may be used.
Female personal names always end with a vowel. The exact vowel used is chosen by the mother to indicate a special characteristic she wishes her daughter to have (this is known as the "Gift of Lathea"). Girls whose names end in "a" are heart-daughters (gifted with great kindness, beauty and charisma); those ending with an "e" (always voiced; there is no silent "e" in the Genifari language) are head-daughters (great intelligence or wisdom); those ending in "i" are hand-daughters (great speed and dexterity), and those ending in "o" are arm-daughters (strength and bravery). The letter "u" is not used and is considered unlucky, even evil. It is a deadly insult to address any Genifar substituting a "u" for the actual terminal vowel of her name.
Genifari with long names often are addressed by shortened nicknames, usually consisting of the first syllable of her name with the same terminal vowel as the full name. For example, a woman named Torithea would be nicknamed "Tora", never "Tori".
Players who are creating Genifari characters may give their characters any name they choose, but should select a terminal vowel based on the character's ability scores. If the player selects "Telar" as the character's base name, her final name would be "Telara" if Charisma is her highest attribute score; "Telaro" if either Strength or Constitution is highest; "Teláre" if Intelligence or Wisdom is highest; and "Telari" if Dexterity is highest. This is not an absolute rule, but the character should at least have a reasonably high score in the applicable attribute.
For such an insular society, the people of Ixinos are remarkably diverse in appearance. Almost all body types, complexions and colorations can be found among the population.
The Ixinians are almost exclusively human. There are a tiny number of half-elves whose mothers took elven mates, and there are a handful of other demihuman females who adventured with Genifari companions and were later allowed to retire to the island as citizens.
The original settlers of Ixinos, who arrived some 1,500 years ago with the arch-sorceress Kuzello, were Raumari people, inhabiting the land then known as Raumathar (modern-day Thay, southern Thesk, and southern Rashemen). The Raumari were themselves quite diverse in appearance (they are the ancestors of most of the current inhabitants of Impiltur, Damara, the Vast, and parts of the Moonsea region). Of Kuzello's original party, however, the majority (60 in all) were her personal bodyguards, who were uniformly tall, muscular, and dark-haired, as per Kuzello's preferences. The rest of the group -- Kuzello's apprentices and her personal servants -- represented a wider spectrum of appearances. The genetic influence of the bodyguards is still quite strongly evident in today's Genifari, who tend to be taller and stronger than women from other parts of Faerûn.
For the first few centuries, the Genifari forcibly mated with unlucky sailors, pirates, and fisher-folk who ventured into the Vilhon Reach area. The seafarers tended to be mostly Chessentan, Untheri, or Raumari. The fisher-folk were almost all mahogany-skinned Turms (relatives of the Turami people of Mulhorand, and eventually the founders of Turmish).
As the centuries passed, Cormyreans and Dalesmen began to influence the Genifari's genetic makeup, and blonde and red hair became more common among them, as did fairer skin.
Genifari are taller and stronger than most women; they tend to be built more for speed, agility and endurance than for pure muscle. Use the following formula to randomly determine the height and weight of a Genifar character:
Height: 60 inches + 4d6 inches
Weight: 150 + 5d20 ÷ 100 x height in inches = weight in pounds
Ixinos is quite hot and humid for most of the year, although the sea breezes usually keep it from becoming too oppressive. The Ixinians' day-to-day clothing and their armor reflect the need to remain cool.
For everyday wear, Ixinians of both genders favor simple, belted, toga-like tunics. These are usually light-colored (white, yellow, sky-blue, emerald green, or pink) so as to reflect the sunlight away. Depending on personal preference and the need for ease of movement, these tunics may be anything from very short (upper thighs) to very long (ankle length). Undergarments are worn above (if needed) and below. The belts are usually either chain-link metal (for those who can afford it) or woven leather; it is to them that the Genifari tie their plumage. Either sandals or boots, as appropriate, are worn on the feet.
On formal occasions, wealthy or important Genifari wear elaborate, albeit light, gowns.
Those who work on fishing boats wear loose blouses and tight leather breeches, in order to maximize safety and minimize sunburn.
Hair, if it is straight, is usually worn either bobbed short or in a braid or ponytail.
Genifari wear jewelry in moderation. Necklaces, rings, bracelets, and ankle bracelets are fairly common, but earrings are just now beginning to come into favor. They were unknown on Ixinos until certain adventurers and members of the She-Wolves picked up the habit of wearing them during off-island journeys. The more traditional-minded Genifari still ridicule earrings as silly-looking, or even dangerous combat liabilities if they include hoops or dangling baubles.
Another reason for the prejudice against earrings (or any type of body piercing) has to do with an old superstition which holds that cutting into or puncturing the skin might permit a woman's anima to escape. This is still a part of Genifari culture, more through habit than actual belief. Most Genifari reflexively utter Selune's name when someone cuts herself, in much the same way people say "God bless you" when someone sneezes. The Ixinians view tattoos with great distaste.
The Ixinians value cleanliness, and bathe daily when possible. They never wear perfumes or scents. Most of them -- especially warriors -- shave their legs for the sake of comfort.
Ixinians have roughly the same standards of modesty in dress as people in most parts of Faerun. It is interesting, and somewhat important, to note that Genifari consider their abdomens to be the most private parts of their anatomy. It is the seat of childbearing, and the place where the woman creates a new anima when she carries a girl-child. It is considered indecent in the extreme for a woman to appear in public with her belly exposed. This is another thing that tends to shock Genifari who venture off of the island for the first time, since many women in this warm climate wear halters or cropped blouses (except in Turmish, where people dress more modestly). A Genifar who is intruded upon while undressed will reflexively attempt to cover her stomach first.
This section examines the place of the various character classes in the society of Ixinos.
ADEPT. Because arcane and divine spellcasting instruction is readily available on Ixinos to those with the gift, there are no adepts in this society.
ARISTOCRAT. The Genifari have an aristocracy of a sort -- clan chieftains and their close relatives have greater status than others, and anyone can attain "nobility" through heroic and admirable actions. Status is not, however, accepted as an excuse for neglecting one's duty to the society; even the most privileged Genifar at least pursues advancement as a warrior, if not in one of the PC classes. The aristocrat class is unknown on Ixinos.
BARBARIAN. Despite its isolationism, Ixinos is very much a civilized culture, and always has been. Barbarians do not exist among the Genifari.
BARD. Because bards require fairly extensive knowledge of the "wide world", they are less common on Ixinos than elsewhere in the Realms. They can be found, however, among the more adventurous and far-wandering Genifari. Perhaps two dozen bards call Ixinos home. The most famous is Ricara Alsani.
CLERIC. Clerics are plentiful on the island, tending to the congregations of Selûne, Lathea, Tormo, and four less prominent goddesses. See the section on Religion for more information.
COMMONER. Most men on Ixinos are commoners (a few are experts). Girls who have not yet commenced their military (or arcane, or divine) training are treated as 1st level commoners. Women who are physically or mentally incapable of holding any other class are also commoners, but all able-bodied and able-minded Genifari are required to pursue a more specialized class.
DRUID. Only two druids -- Kellomy Suthale and Halina -- reside on Ixinos, and they are "naturalized" Genifari rather than natives. The absence of large wilderness areas on the island makes this class fairly obscure from the Genifari viewpoint, as well as difficult to obtain training in. Genifari characters wishing to pursue this class can inquire about the possibility of going to the Emerald Enclave for instruction.
EXPERT. Some Ixinian men achieve membership in the expert class as craftsmen or artisans (though they cannot be guildmasters). Some women advance as experts as well, though only as a multiclass.
FIGHTER. The most popular of the standard PC classes, between 12-15% of all Genifari have at least one level of fighter. The more important a Genifar is within her clan or the society as a whole, the more likely she is to be a fighter rather than a warrior. However, fighters are found at every level of the society and PC Genifari can be fighters even if they are not wealthy or high-born.
MONK. This class requires the presence of a monastic organization which does not exist on Ixinos. Those Genifari who adventure off the island can, however, join such an organization and advance as monks without compromising their place in Genifari society.
PALADIN. Paladins have only existed on Ixinos for a few centuries (since the rise of the Tormoan faith) and have never been very numerous. There are fewer than a dozen on the island; most worship Tormo, although two or three venerate Lathea. The most famous (and most powerful) paladin of Ixinos is Theia Heithalata, the present commander of the She-Wolves.
PSION. The militaristic nature of Genifari society causes psychic warrior to be a more popular calling than psion among the small sisterhood of psionically endowed Genifari. There are four or five psions on Ixinos, who tend to be looked up to as teachers by the dozen-strong contingent of psychic warriors.
PSYCHIC WARRIOR. There are approximately a dozen of these deadly fighters on Ixinos. They are a tightly knit group (along with their much-admired psion comrades) and are known to be an exuberant lot with a penchant for swashbuckling. They train as a group (though they do not always adventure together), and when they turn their collective fury upon a common enemy, there are few beings in the Realms that can withstand them. The best (and noisiest) among them is Athanoreia zu'Thyia (CG hf PW12).
RANGER. Rangers are rare among the Genifari because of the lack of wilderness areas on Ixinos. Adventurers and scouts for the She-Wolves can become rangers, often multiclassing from their original fighter classes. Also, one of the sixteen clans (the Verenta) have a proud tradition of rangers in their midst due to frequent excursions into the mysterious Long Wood.
ROGUE. Because of the society's lawful nature and small size, thieving is virtually unknown as a profession on Ixinos. Adventurers, however, can certainly become rogues; usually they multiclass from the fighter or warrior class. Genifari rogues usually use their abilities to help their party during adventures, not to amass personal gain through thievery.
SORCERER. Sorcerers are as common on Ixinos as they are elsewhere in the Realms. They are about half as numerous as wizards, and are full and equal members of the Silver Sisterhood. In past centuries there was sometimes tense rivalry between the two traditions, but nowadays they treat each other with respect and work together constructively. They note that the two great spellcasters who founded Ixinos -- Kuzello and her drow companion Aespathia -- were a wizard and a sorceress, respectively.
WARRIOR. This is by far the most common character class on Ixinos; about seven out of every ten adult Genifari possess at least one level in it.
WIZARD. The wizards of Ixinos look back upon a long and illustrious history, and form the bulk of the powerful Silver Sisterhood.
PRESTIGE CLASSES. The amazon heroine prestige class is open to all Genifari who meet its requirements, and is the prestige class that is most common in the society (though amazon heroines are by no means numerous even on Ixinos).
Following is a list of the prestige classes presented in the various D&D sourcebooks, and indications of which ones are appropriate and inappropriate for Genifari characters. Prestige classes marked with an asterisk (*) can only be gained by adventuring away from Ixinos itself; the Amazon homeland does not offer the necessary training to obtain levels in them.
|
Source |
Appropriate prestige classes |
Inappropriate prestige classes |
|
Defenders of the Faith |
Consecrated harrier |
Church inquisitor |
|
Dungeon Master's Guide |
Loremaster |
Arcane archer |
|
Forgotten Realms Campaign Setting |
Arcane devotee |
Guild thief |
|
Lords of Darkness |
None |
All |
|
Magic of Faerûn |
Incantatrix |
Gnome artificer |
|
Manual of the Planes |
All* |
None |
|
Masters of the Wild |
Animal Lord (rarely) |
Bane of Infidels |
|
Oriental Adventures |
None |
All |
|
Psionics Handbook |
All |
None |
|
Song and Silence |
Dungeon Delver |
Dread Pirate |
|
Sword & Fist |
Devoted defender (serving females only) |
Cavalier |
|
Tome and Blood |
Alienist |
Acolyte of the skin |